Monday, November 30, 2009

Renders with Stand:

This is a little late, but I thought I'd throw them up anyway. I haven't gotten around to making a fancy stand, but I found the renders improved drastically by having just something for the Lich to stand on. With that in mind, here are the renders with the stand included (and the concept art):




Thursday, November 19, 2009

Final Final:

Well, this is it. I made some tweaks based on the feedback I got from my presentation. This is the 'presentable' poster format of the Lich:



Not to be forgotten, the turntable movie: Lich King
video

Tuesday, November 17, 2009

This is The End:

Final countdown folks. DVD, powerpoint, renders. Good luck to you all!

Sunday, November 15, 2009

Final Renders?

Alrighty, I've spent most of the weekend rendering and tweaking, waiting, rendering, tweaking, repeat. I'm not sure if it's just the 5:30 am talking here, but I'm feeling just about done with the whole thing. Here are some pictures to consider:


Thursday, November 12, 2009

Pose with textures:

Alright, here's a few render tests with some photoshop bloom effects tacked on. I'll probably be messing around with the lighting for the next day or two, trying to get everything working the way it should. As far as the pose, I'm not 100% on a few things - mostly just how the hands are positioned. That's enough for tonight though, I feel the bed calling to me with it's sweet siren song...

Dear God Why, Or Rigging WIP?

Gotta love rigging. And man, what the hell was I thinking with all the little dangly bits on this guy?? Thank the gods that I don't have to rig this thing for actual production use because I think I would kill myself. In as much, I'm just getting as much as I need to concoct a decent pose out of this guy. Some early render tests to come soon:

Monday, November 9, 2009

So Close and Yet So Far:

Almost done with texturing for the main lich, but I still have to do the staff and Dagger. Hopefully those won't take nearly as long as the lich did (quite honestly, I can't afford them to). There are definitely some things I could probably do to make this texture pass a bit better, but I'm starting to really feel the time-crunch here. I'm going to move on to the accessories and rigging the lich. If I have time, I'll go back and touch up some of the textures a bit more.

Saturday, November 7, 2009

The Texture Saga Continues:

It's been slow-going on the texture process, but hopefully I should be able to finish it up by the end of this weekend. That may require an all-nighter or two, but better now then later. I've been looking to unify the color scheme a bit more in this pass so I added some color to overlay the entire texture. I'd say I'm about half-way done right about now, more to come tomorrow.


Thursday, November 5, 2009

Textures Begin!

Well, it's been a little while since I posted on the blog, but it's usually because I'm working until about 4 am and I'm too damn tired to post when I'm done. That being said, I whipped my ass and decided to go ahead and post some progress. Not a whole lot here, but hopefully enough to keep me from being screwed in the finals rush. On a side note, I have no idea why his head dress is purple behind his head but I'm too tired to fix it tonight so enjoy the little accent. In other news, I'm probably going to modify the fabric texture on the head dress as well. After looking at some real-life fabric, I realized threads really aren't that course. Oh well, everyone's gotta learn sometime...