Well, aside from my two exams tomorrow that I probably should still be studying for, I decided to make some test normal-renders of a quick-and-dirty unwrap job in 3dsmax. The three models on the left are the low-res cage ~1,500 triangles, the one on the right is the high-poly zbrush at ~3,000,000 triangles. The mesh isn't final, I just wanted to sum up how well xNormal works for my lich character. Considering this is a pretty rough pass, I'd say it's going to work out. By the way, Maya's perspective render gives this guy some wacked out perportions. I'm 95% sure these aren't true-to-life proportions, but I'll be double-checking just to make sure. Comments and criticism are always welcome...
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