Furthermore, I discovered that UDK really washes out normal maps due to light mass. I did some research online and found that it really improves the visible quality of the normal maps if a Constant3Vector is multiplied with the original normal map with settings something like this:
R = 2; G = 2; B = .7
This jacks up the bump on the normal map and makes it visible even with light mass. Also, I found that it really helps to overlay multiple normal bakes via photoshop to really saturate the normal colors. Check it out:
Without the vector multiply:

With the multiply:

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