Tuesday, December 22, 2009

3D Roughs

Well, I think I'm pretty much done with the concept art, so I decided to dive into 3D just to get something going. For this iteration of the process, I'm just working with a very basic box model with terrible topology for the simple purpose of defining the overall proportions of the model. As a result, none of this model will actually be present in the final version as it only serves as a guide in which to overlay the other assets and subtools.

relatively done:


pre-Zbrush:


post-Zbrush:

Friday, December 18, 2009

Time to pick up the pieces

Well, I can't say I've been goofing off, but I can't say I've been very productive either. Anyway, this here is seeking to remedy that little detail before the break is over. I'm hoping to at least get the model done before the madness of school takes over again. This here is a revised sorceress / mage concept that I decided to make because my other concept was feeling a bit generic. As a result, I decided to try to shoot for something a little more eastern and avoid the classic fantasy style if I could help it. Anyway, it's not done yet, but this is what I came up with. compare with the first concept...


new concept

old concept