Long time no post. The finals were really getting to the team as we pushed ourselves harder and harder in an attempt to have a project we were actually proud to show. Titles and tasks got mixed into a frenzy and I found myself performing a myriad of jobs that I initially had never thought I'd be doing. Never the less, the final presentation has come and gone and we got through without any substantial glitches or hiccups (other than the one's we knew of anyway). It's not a perfect game, but for 8 weeks of work, I think we all did something we can show in our portfolios. That being said, I realized that I never posted any finished renders of the scientist, so here are some high quality renders, posed using donnie's rig. I'll probably throw up another version of this when I get around to it, as well as a turntable animation. Hopefully, one of our more Unreal-savvy team members will also get around to throwing together some matinee's of our level. If and when that happens, I'll post those up here as well.
If there's anyone out there reading this, thank you for your time and have a good week (spring break over here!) Great job, team!
Forgot I had this screen shot lying around (it's the load menu for the game that Joe and I threw together):