Thursday, January 21, 2010

Environment Concepts:

Well, through some strange series of events, I wound up being the primary environment concept artist for the project during pre-production. I don't consider this to be my strong suite, but you gotta do what you gotta do. Anyway, here is a sort of 'rough' outline of what the game environments will look like, starting from the boy's house and leading into the rift-wild:

Right outside the boy's bedroom the house begins to fall apart:


Finding it quite impossible to get out of the house the conventional way, our hero finds himself in this strange cave/house hybred after going through a coat closet:


At the end of the cave stands the unlikely front door to the boy's house. There is no reason why it should be where it is, it just is. Out beyond is the great unknown rift-wild:


Outside for the first time, the boy's sidewalk is rapidly falling away and the environment is replaced by strange floating islands. To the boy's left is a strange glowing device that is almost in reach:


After falling through the Aether (the energy dimension) our hero finds himself on an island full of strange and wonderful sights:

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