Friday, February 26, 2010

House Front:

Spent probably too long messing around with materials in Unreal to see if I could achieve a pseudo reflection effect. This uses a scene capture 2D actor that I'm projecting onto the texture with an add and alpha mask. I also threw in a little parallax so the reflection looks a little more lifelike. It's not perfect, but I think the effect is pretty convincing to the scrutinizing eye. I also learned that bloom effect = awesome. More to come soon! But now, the sweet siren of sleep is calling. . . why is the sun up already?

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