Tuesday, October 27, 2009

Holy SH1T it Didn't Explode!

Alright, I'm about 67.26% done unwrapping so I thought I'd do a quick bake test to make sure all my work wasn't for naught. Thank the gods, it actually worked. Here is a snapshot of the ~10,000 triangle low-res cage with the high-res details baked on in the form of a normal map. I was nervous it wasn't going to work because I had a few scares before with xNormal not working even though the models were in the same 3d space. Fortunately, I was not plagued by these problems for this occurrence. Looks like relatively smooth sailing from here out (aside from all the work that still needs to be done). Anyway, time for bed...


  1. I have no comment other than to say that I got to see you type up this point. . . . that's all. . .

  2. Wow, thanks for your incredibly helpful insight, I will take that into consideration next time I make a post.